Chapter 342
Takashi Yamamoto: [Hahaha! This is absolutely ridiculous! Listen, rookie, why don't you just quit now? I'll even let you choose a different character. I'd hate to embarrass you too badly.]
Isabella Montgomery: (Enough with the nonsense. Let's begin.)
Takashi Yamamoto: [!!!]
Both players immediately entered Eternal Champions' duel mode.
The duel platform featured a rectangular design with crystal castles for each competitor. No character could cross into the opponent's castle territory - any attempt would result in instant elimination.
The game offered two victory conditions. The first method involved eliminating the opponent immediately upon their castle exit or before they could retreat back to safety. The second approach required destroying the enemy's castle from the outside.
Lawrence Chamberlain watched nervously as Takashi Yamamoto charged toward Isabella's castle. "Be careful, Isabella! Watch out! We cannot lose this match! A defeat is unacceptable!"
All of Westchester would face humiliation if she lost or refused to lick his foot.
"Relax," Isabella responded calmly, her Dancer character moving gracefully from the castle's protection.
Still, the Dancer remained vulnerable to quick elimination outside her defensive structure.
Every spectator focused intently on their screens, not daring to blink. Takashi Yamamoto glared fiercely at his monitor.
He controlled his Assassin character, rushing toward the Dancer with aggressive intent. The Assassin moved with incredible velocity, leaving behind shadow clones in his wake. Within moments, he positioned himself directly before the Dancer.
The sharp ring of metal echoed as the Assassin swung his longsword toward the Dancer.
This was the Assassin's ultimate technique - Final Move - capable of shredding opponents to pieces. While a Warrior might withstand such lethal force, physically weaker characters like the Dancer stood no chance against this devastating attack.
Spectators held their breath collectively. The Dancer would surely perish from this ultimate assault! Her defensive capabilities were too inadequate to survive.
Surprisingly, Isabella's fingers flew across her keyboard with astonishing speed. Just as the Assassin unsheathed his weapon, she activated the Dancer's Immunity skill.
This unique Dancer feature provided temporary protection. Though not offensively powerful, the Dancer possessed this special ability that lasted precisely 1.5 seconds when activated right before enemy attacks.
During this brief window, Immunity reduced incoming damage by fifty percent. However, the Dancer still sustained half the attack's force and could perish if unable to withstand the impact.
Viewers and gamers alike watched the live stream without blinking.
What good was Immunity? The brief duration still left the Dancer vulnerable to destruction!
Yet as Isabella activated Immunity, her fingers continued dancing across the keyboard. While protected, her Dancer launched a relentless arrow assault against the Assassin.
In that critical moment, the Dancer emerged virtually unscathed while the Assassin suffered significant damage from her counterattacks.
The arrows struck true, draining half of the Assassin's health bar immediately.
Half!
Takashi Yamamoto frowned at his screen. This player could simultaneously activate Immunity while attacking with such precision?
No matter. Just a cheap trick.
With that thought, Takashi Yamamoto moved his character two meters backward. He retreated!